A Transformation of the UV Set of a GeometryOrdering STR*V This order minimizes shearing and improves the posibility to fix tiling.
Combination with a MaterialMapping looks like this: GSGTGRMRMSMTV
GS .. Matrix of GeometryMapping.Scale* GT .. Matrix of GeometryMapping.Translation* GR .. Matrix of GeometryMapping.Rotation
MR .. Matrix of TextureMapping.Rotation MS .. Matrix of TextureMapping.Scale* MT .. Matrix of TextureMapping.Translation*
V .. (UV)-Vector to be transformed
Rotation is clockwise in degrees
default value = 1
Generated using TypeDoc
A Transformation of the UV Set of a Geometry
Ordering STR*V This order minimizes shearing and improves the posibility to fix tiling.
Combination with a MaterialMapping looks like this: GSGTGRMRMSMTV
GS .. Matrix of GeometryMapping.Scale* GT .. Matrix of GeometryMapping.Translation* GR .. Matrix of GeometryMapping.Rotation
MR .. Matrix of TextureMapping.Rotation MS .. Matrix of TextureMapping.Scale* MT .. Matrix of TextureMapping.Translation*
V .. (UV)-Vector to be transformed
Rotation is clockwise in degrees