Optional
colliderAn optional mesh to be used for collision detection. Version: OC 1.1
Optional
colliderThe mandatory format of the optional preview mesh. Allowed formats are "OpenCTM", "OBJ", "FBX". Version: OC 1.1
Optional
deformationDeformation description.
Optional
deformationThe mandatory format of the optional deformation. Allowed formats are "FFD" and "JSON".
Optional
deformationXDataShape-key file or other extra data, belonging to a deformation.
Optional
deformationXDataThe mandatory format of the optional shape-key file, or other extra deformation data. Allowed formats are "glTF" and "GLB".
Optional
meshAn optional mesh to be displayed as main mesh. Note, in some case a geometry does not provide it, e.g. for super deformations.
Optional
meshThe mandatory format of the optional main mesh. Allowed formats are "OpenCTM", "OBJ", "FBX", "DWG".
Optional
normalAn optional normal map to be applied to the main mesh.
Optional
normalThe mandatory format of the optional normal map. Allowed formats are "JPEG" and "PNG".
Optional
parametersOptional geometry-related parameters, to be resolved at client-side.
"Complexity": Describes the nominal complexity of the geometry. 100 (default) is a medium-sized, medium-complex object, such as a pillow for instance. For bigger and/or more complex objects, use complexity 200 or higher. For smaller and/or more simple objects, use complexity 50 or lower.
"SuperDeformation": Marks the geometry as a super deformation. The assigned deformation will be applied to the local geometry (if any) as well as recursively to all child geometries. Target type: Boolean
"NormalMapTiling": The Geometry Normal Map should be repeated instead of clamped outside 0..1 UV range Some 3D libraries call this "wrapping mode" if true set to "repeat", default is "clamp" Target type: Boolean Version: OC 1.1
"NormalMapStrength": Changes the influence of the Geometry Normal Map in light calculation, default: 1, by multiplying the strength of the geometry normal map with this factor. Target type: number Version: OC 1.1
"RenderOrder" FRender order for 3D libraries that render transparent objects in a separate, second pass, back to front. Negative values are rendered earlier in the process, positive values later, 0 is default and keeps library ordering. Raytracers and renderers with advanced transparency handling must ignore this! This is NOT intended for effects different from a natural/physical correct scene, i.e. it can not be used for artistic effects! Target type: number Version: OC 1.1
Optional
NormalOptional
NormalOptional
RenderOptional
SuperOptional
previewAn optional mesh to be displayed until the main mesh is loaded.
Optional
previewThe mandatory format of the optional preview mesh. Allowed formats are "OpenCTM", "OBJ", "FBX".
Generated using TypeDoc
ig Geometry representation, mesh based.